I have completed the companion relationship system. This will tracks how certain companions feel about each other similar to how the influence system tracks the opinions the companions have for the player. There are seven different levels on a scale -100 to 100. As the relationships change the characters will be given feats to match their relationship level (excluding the starting neutral level.) Bonuses or penalties will be given to attacks/saving throws/skills as the relationships develop. Once the relationships reach a certain level their positive or negative feelings will carry over to the rest of the party members. The effects will only be applied when both companions are in the party together.
-Neutral: nothing
-Friendship:(level 1 positive) +1 to relationship companions
-Unwavering friendship:(level 2 positive) +1 for all party members
-Inseparable: (level 3 positive) +3 for relationship companions, +2 for all party members.
Companions will also not separate from each other and must either both be in the party or out
of the party. Similar to BG1, Dynaheir & Mincs.
-Untrusting:(level 1 negative) -1 to relationship companions
-Dislike: (level 2 negative) -1 to all party members
-Hatred: (level 3 negative) -2 to all party members.
To have both companions in the party an influence check will need to be made. And if both
members are in party random interjections between companions could lead to companion
leaving party or companions trying to kill each other.
Episode 89: Improving The Code!
3 weeks ago
1 comment:
Very Nifty! I have the pleasure of finding another dev blog!
I really like your party relationship system. That will be fun in game :)
Keeping an eye out on this one for sure!
I'll also add you to our blog roll.
Liso :)
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