I have been working on one of my interior areas and have started creating a makeshift infirmary for a handful of refugees. They are severely to mortally injured and are being cared for in their last few hours of life. Thanks to Camb's Placed FX Factory the floor is covered in the blood of the injured and dead. When I went to place the NPC I was very disappointed. They looked healthy, happy and no where near dying. So. . .
My initial attempt was to create some type of visual effect to make the NPC bloddy. After spending way too much time I have discovered while I can change or combined effects, creating them is something entirely different. So cutting my loses and ditching what I had been working on I took another approach. The next thing to try would be making MDB. I would have less options then with the visual effect but I felt confident that I could pull this one off. I took the player heads #1 for the male and female model and the cloth armor #2 for both sexes. I made copies of the MDBs and their associated diffuse textures to modify. Using MoTB blood placeable DDS I was able to create a horrific set of blood splattered MDBs. Placing the blood took several attempts, the biggest issue, especially with the faces, was to avoid too much blood near or along the center line because it created a perfectly symmetrical blood splatter that just looked wrong.
During play testing I was happy with the look. By using the player heads I was able to give each NPC a different hair so I didn't have a massacred group of twins and triplets. For the hair I used a base of dark red to create the look that it was matted down with blood. I am very happy with the proneb animation. The breathing while I assume was done for a sleeping looks to be agonal breathing as the NPC lays there covered in blood. For sound sets I could not use the usual choices so I created a male and female set. Clicking on one and their greeting is "Don't have much time left. . ." and the other is "I've life in me yet. . .I think." The rest of the sounds are all pain grunts and groans.
Here are several of the screen shots.
Another thing that I did unintentionally was that since I copied a player MDB the bloodied heads are available at character creation. Initially I was going to look into changing them but who am I to say you can't play with a beat up and bloodied hero if you want to.
Episode 89: Improving The Code!
3 weeks ago
3 comments:
that's really effective - nice work.
Nice use of retexturing you have there. Those NPCs look like they came out of a train wreck. I'm not sure it would be good to have bloody models available to the PC, however. Nevertheless, it's really your call.
Quite the mess. Nice job editing the models and all.
Post a Comment