With the current area I have started to use the coloring tool more. In my past areas I have used it but generally just adding grey shades to define the terrain. I have been experimenting with using much more colors on top of the terrain textures and I am quite happy with the depth it adds. Making mud look wet, trails from run off and just general muck. I am closing in on the end and I am still discovering new ways to do things. Playing this campaign it will be noticeable as I gained more confidence and abilities in area design and scripting. I have gone back a little to touch up here and there so it would be overly blatant as well as improving or just trashing and making all new scripts.
And the area progresses:
A gate to nowhere good.
4 comments:
that's a nice muddy well-trodden fortification there!
That's a very dark and morose looking area. Not the place for a picnic. ;)
Lance.
Awesome looking area, bud - I really like what you did with the hanging corpses and Wooden walls. It definitely looks like an evil stronghold. And yeah - a little color goes a LONG way.
I usually use it for shading under EVERYTHING. You're trenches look very good with the extra detail - keep it up!
Area looks great! Love that spike pit.
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