Not much time has been spent on the toolset since my last post. The summer is approaching and sitting in front of a computer just isn't all that appealing. Been doing lots yard work and wrapping up some of the exterior stuff from the remodel last fall. I even put in a garden this spring and have several hop plants growing.
For a while I have had a plan for a master brewer NPC to chat with the player. Someone in the basement of a tavern or inn, surrounded with barrels of fermenting ale. He would tell the player his opinion about the best grains and hops to make a truly good ale, not some watered down flavorless thing that most of the taverns carry. But he never quite fit in with the areas. I almost placed him in the monastery as a brew master monk but it wasn't quite right. Maybe sometime I'll find a place for him but until then he'll just have to wait and drink his ale alone.
But back on topic, my estimate of 10,000 words may have been a bit low unfortunately. There will be 5 stages or points while sneaking through the fortification. The first point is in excess of 4,000 words. Granted this should be the largest of the 5 it is still is a lot more words then I thought it would be. Once I start typing and adding companion interjections it just seems to grow. I have started on the second point and I'm still under a thousand words but we'll see what happens...
So I guess that is really it for now. I'm still working these conversations and dealing with very opinionated companions who like to put their 2 cents in based on the player's choices or other companion interjections. There still is a bit too do once these conversations are done but they are the bulk of the work left.
Episode 90: The Antagonists!
3 weeks ago
1 comment:
I like the idea of the brewer ... have you considered an "illegal" still in some hidden outback as an option?
Conversations ... I don't even try to think about how much time or how big they will be ... they just simply come to life all of their own. ;)
Lance.
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