The 2nd is fixed and the companion will join. Had an issue of a script looking for a blank tag, then a wrong tag and then I had a trigger destroy itself before the other conditions for the script to work would fire.
The final issue is a little bit of a puzzle but I'm sure I'll get it over the next few days. As promised here are several screen shots from testing. The best I am keeping to modify and make load screens.
What is wrong with the below screen?
Several hill giants throwing boulders and the unfortunate companions about to be smashed.
A random cave litter with dead bodies. I used the cave tile set then the dead end placeable to create the stone walls.
Once I get the last bug or bugs (since it was a game breaker and I could go any further) worked out I will be looking for play testers. As a playtester not only will you be the first to play Risen Hero you will also get to submit a blueprint to be added the meditating monastery monks. You will need to wear the default monk robes but the rest is customizable.
A random cave litter with dead bodies. I used the cave tile set then the dead end placeable to create the stone walls.
Once I get the last bug or bugs (since it was a game breaker and I could go any further) worked out I will be looking for play testers. As a playtester not only will you be the first to play Risen Hero you will also get to submit a blueprint to be added the meditating monastery monks. You will need to wear the default monk robes but the rest is customizable.
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