Risen Hero has been updated to include the Fog of War, there were a few issues with its original implementation. Not all the correct files were uploaded to the vault. But, everything is up there now.
During June I am hoping to do the last update on Chapter 1. This final update will make Risen Hero compatible with the most recent Kaedrin, currently that is 1.41.3. Right now RH is at 1.40. I will also update the oozes and their scripts. I offered my ooze blueprint and scripts to Lance Botelle for his project and he made a number of suggestions that I plan on adding. Also with this update I am looking to move some content around. Scripts that conflict with kaedrin's unalter content will be moved to a HAK, so they will override his content should a player choose to drop a different version of his content in the override opposed to the one included with the RH download. I will also move the conflicting 2das to the HAK to do the same. Right now that should be all that needs to be done, I have a few other things I want to look at to smooth out and improve play. I just need to be careful, as I have found improving something that already works often breaks two other things.
With this final update I am hoping to get some feedback on the Fog of War system created by Lance Botelle. Risen Hero uses his default active mapping, the area map has to be open to remove the fog and it can not be removed in combat. I have also included the expert mapping feat that will change it from the active to the passive mapping, the fog is removed with the map closed. The feat is available at level 3 and a companion will meet all the conditions for the feat. So, as a player if you do not like the active mapping, you will only need to complete 1 1/2 areas before the feat is available. If you like the mapping you can choose not to get the feat and all is good.
As a player what do you think of the fog? Currently there is very little available content with the fog. I have created a poll that I will use to help make some decisions on the FoW for this final update. Please complete it and provide any comments. Thanks, Shaughn.
Episode 89: Improving The Code!
3 weeks ago
2 comments:
Hi Shaughn,
Great to hear RH is all up to date with the FoW. I much prefer a FoW system when adventuring as you can guess, so it's good to hear this.
Also, thanks for the mention regarding other info. I really appreciated your work on the ooze code, and it did get me off my butt and start looking at creatures that I wanted to use myself. I'm glad you are able to incorporate those changes I made, as I am sure they help keep the oozes in check ... my players are already afraid of them. ;)
And great idea for a poll. I voted for an active system by default, but will allow a player to take the Active Mapper feat from 1st level without any pre-requisites ... but that is just how I imagined it.
I look forward to seeing the results to that one.
Lance
I love the fog of war and the way the mapping is implemented. However, the biggest gripe I have with requiring the map to be open is the size of the map itself. It takes up a significant portion of the screen and this can be immersion breaking. I would love for it to stay the way it was if you could perhaps find a way to resize the map.
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