I never got around to playing any of the other games that I wanted to though, Risen Hero started calling to me again. I went from DA to play testing the second module of Risen Hero. Found several big bugs that I was able to quickly squash. Know what is a bad idea, placing a script on the fail to open of a lock door that assigns the PC to open that same door. A few speak triggers that didn't have the speak now turned to true so the NPC would run up to the PC and all the cutscreen cameras showed a bunch of different angles of nothing. But overall things are coming together, a bit more hack and slash then I originally planned but I feel that there is enough substance between the battles and reasons for the battles so they don't dominate the story.
Below is a collect of random screen shots in no real particular order from both module #1 and #2.

