The conversations are complete.
In theory all the conversations from beginning to end should be done. Hitting that save and backing up the 4th module after reaching the end point of that final conversation was a nice feeling. There still is a fair amount of work but hardest part for me is done. My estimate for the third path of 10,000 was pretty much right on as well.
I was able to cut back on some of the word count by using the party conversation in several points. This cut down on their interjections since they were the speakers. In the stealth path i used cutscene conversations to scan the fort from the various hiding points. Points of interest are discovered in these conversations. The player will make skill checks to find them if they fail depending on which companions are in the party and what point of interest is being looked at they will interject with skill checks. When the point of interest is discovered an item is given to the player. That item will represent the point of interest and allow the player to interact with it using the party conversation. This will prevent having the points of interest glow blue and give them away and the player can interact with them from a distance since they may be surrounded by enemies.
So now onto scripting the champion fighting, sneaking and talking paths through the fort, and then onto the final battle scripts.
5 months ago