Risen hero has been out for two weeks and over two hundred downloads. I am also very excited that the majority of feed back has been very positive. Fortunatley there appears to only been three larger bugs all of which have been corrected.
I managed to break an appearance slimming down the model hak pack
Left out a condition check for a companion that caused a plot conversation to fail. A fair amount of people decided to kill the half-orc barbarian thug.
And for some reason one script didn't fire based on int checks. Added a redundant journal check and everything went fine.
Spent the last day cleaning up some grammar, punctuation and bag spell check choices. Kamal created a great list of things to cleanup.
I have also added a few weapons and suits of armor in my ooze cave so a player isn't left swordless right before the end battle. The items were fun to create. I didn't want to drop mundane items in there but i also didn't want to reward the player for having their armor disolved by a bklack pudding. So a player can now walk away with a suit of dented plate mail, some modly leather armor, a rusty long sword and a bent mace. The moldy armor is by far the ugliest thing I think I every made. I tried to keep every color slightly different and it is a big mesh of clashing greens and browns.
I should have the update up in the next day or so.
I have been playtesting kamal's Path of Evil. This is a great game and does a really good job of making an evil game. Most of the time the evil path choices in other games are just random, meaningless and rather boring.
Sunday, September 12, 2010
Chapter 1 has been released and is up on the vault. So I figure I will have a short break then get back to work on the second chapter
at 3:28 PM