Risen hero has been out for two weeks and over two hundred downloads. I am also very excited that the majority of feed back has been very positive. Fortunatley there appears to only been three larger bugs all of which have been corrected.
I managed to break an appearance slimming down the model hak pack
Left out a condition check for a companion that caused a plot conversation to fail. A fair amount of people decided to kill the half-orc barbarian thug.
And for some reason one script didn't fire based on int checks. Added a redundant journal check and everything went fine.
Spent the last day cleaning up some grammar, punctuation and bag spell check choices. Kamal created a great list of things to cleanup.
I have also added a few weapons and suits of armor in my ooze cave so a player isn't left swordless right before the end battle. The items were fun to create. I didn't want to drop mundane items in there but i also didn't want to reward the player for having their armor disolved by a bklack pudding. So a player can now walk away with a suit of dented plate mail, some modly leather armor, a rusty long sword and a bent mace. The moldy armor is by far the ugliest thing I think I every made. I tried to keep every color slightly different and it is a big mesh of clashing greens and browns.
I should have the update up in the next day or so.
I have been playtesting kamal's Path of Evil. This is a great game and does a really good job of making an evil game. Most of the time the evil path choices in other games are just random, meaningless and rather boring.
Toolset Search Issue
1 month ago