I have also been spending some time working on the dwarven clerc that joins the party. I mentioned his twin axes in a previous post and over the past few days I have been scripting them. As they are blessed by his god so only the dwarf may wield them and he most be using both of them to gain the bonuses. They initially will appear to be normal axes but will grant him two weapon feats, battle axe proficiency feats as well on bonus divine damage and enchantment bonuses. There are seven levels, most of which will never be reached but I figured to go for it and do it up right just in case. Every 5 levels the bonuses improve from lvl1-lvl5 it is a +1 weapon and does 1 bonus point of divine damage and grants the two weapon fighting feat. All of this is currently untested so there is always the posiblity it will do nothing....
The hostility issue from the previous post has been fixed, at some point while updating stuff to patch 1.23 I stuck a repute.FAC with only the standard factions into my HAK. Now that it is removed everything is working again, much to my relief. I have included some screen shots. The top four are from the monastery then the bottom 4 are from a hidden crypt under the monastery.
Main Entrance
These two are from the quarters of the sorcerer Marick Tannesen, who normally resides in the city of Neverwinter. While he won't join you he offers guidance and will sell you items from his extensive collection.
Red gloomy fog. We all know nothing good can call a place like this home, but here's hoping there is some decent loot.
QK placeable gargoyles and Hellcow's cobwebs