Wrapped up another series of conversations. A player can now talk their way through the final fortification to to the final battle using either bluff or diplomacy with the occasional perform thrown in there for good cause.
Two of the three paths now have completed conversations and I have started the final path. The end game conversation is also written. So I estimate probably only another 5000-7500 words left for that last path, unless the companions start throwing in all sorts of interjections. At the most it shouldn't be more then another 10,000 words. The majority of the scripting still needs to be done, inlcuding the conversation switches for all the three paths. I have a script outlined and mostly created for the sneak path with a pseudo heartbeat checking if the player and the party is found; it needs a little more tweaking but not much. The base area design is done. The fortifications need to have NPC placed throughout, all the unique NPC already have blueprints created. In the sneak path all the usable placeables need to be added and scripted and several still need to be discovered or figured out. Currently there are 2 out of about 6 conversation/distraction points that still need a bit more inspiration. Right now they are at this point something should happen.....
So once all that is done and a character can play through the 3 paths I will move onto spelling (spellplug) and grammar checking. Exciting stuff.
So this is just a short post of what is happening, no screenshots. The conversation editor just isn't exciting enough.
Episode 91: Birds of a Feather...
2 weeks ago