Tuesday, February 12, 2008

Campaign Announcement



The Risen Hero Campaign, Chapter 1 is nearing the 50% completion point after a little over 7 months of work. It will be a single player game for a new character. It is slow progress due to the fact that I am the sole designer and writer but progress continues. I would like to thank all that have answered my questions in the bioware forums without the help this project would have been dead in the water long ago.

Campaign Description:
You awake in a destroyed village covered in blood, all around you are bodies dead and nameless. Your memories are gone yet there is no sense of urgency or burning desire to discover your past. You are pulled into an epic journey and battle that extends throughout the realm. You will rise to become a powerful hero against an unknown and growing evil that threatens all.
This first chapter has a more linear storyline that will open up as your character advances in level. You start off in the wake of a destructive army and yes your memory is gone (I apologize to all who tire of this cliche start but some things are what they are and you have no memory . . . deal with it.) Your only guidance is that of a mysterious stranger who tells you to travel east into the mountains. From that point you will be sent off into the big bad world and thrown to the wolves or more accurately the kobolds. It will be generally a story for good and neutral characters but there are plenty of opportunities for evil characters and there will be separate paths for good and evil characters to choose. Those choices will be separate paths not opposite paths. All races and classes will be fully supported.

It is set in the forgotten realm world yet it is a independent story line. I will admit my sole knowledge of the forgotten realm comes from playing computer games starting with the SSI Pool of Radiance. It will make references to some forgotten realm history and lore but won't really fit into any time line. It loosely takes place some time after Icewind Dale 2. On a whim I played an evil party and the power that they obtained by the end had me a little worried for the safety of the citizens of the FRW, so this campaign is my solution of how to stop them after they cause way too much destruction and pandemonium.

The game currently includes:
  • 2 modules (1 complete and 1 needs a bunch of work)
  • 23 areas (keep in mind many of these are smaller sub areas)
  • 5 Companions that may join your party -future post on companions coming
  • A whole bunch of NPCs to talk to and a bunch more scripts and crap
  • Custom load screens
  • Custom load hints
  • MOTB rest system, time system and influence system
  • Currently there is probably about 6 +/- game hours

This is my first module created in the NWN2 toolset. Risen Hero did have a short life as a NWN module but was never close to being called complete. So despite all the recommendations to start small and get to know the toolset I did just the opposite. This method has involved a lot of going back and updating or changing things as new techniques are discovered but I feel the end product will be a decent and enjoyable game.

No comments: