Now I should of returned to Risen Hero like a good designer but something happened.
Somewhere between searching the vault and reading the bioware forums an idea struck me. I had discovered what the game was missing . . .
It was time for a goblin module.
No more elves, dwarves or those silly half-breeds. It was time for the underdogs to have their day. No longer would they be experience providers just to get your character through those first few levels. No more will the goblins give out 7 experience points instead they will be collecting the experience points.
At character creation there is only one choice for race. Goblin.
Custom color 2da allows for a varied color scheme that matches the above description.
Unfortunately only the skin is tintable and there is only one head and one hair style.
But to make up for the lack of physical alterations there are six goblin gods to choose from. They may not all be from the Forgotten Realms but these are what my internet searches found.
The last bit of changes made gave the goblins more appropriate sound sets, they now grunt, groan and hiss. I was hoping to get into the random name generator so you could be offered a name like "Foul Toe the Rank".
Now I am not really sure what I am going to do with this since I already have little time to work on my main project, Risen Hero.
But the idea that I have floating around is a small noncombat module that is made up of various puzzles. The goblin PC will have to interact with other humoniod and giant races either helping them or getting around them; what chances will a goblin have against a troll? This would be the type of module where you wander around collecting all those bizarre items because you may need them all for different quest and puzzles. Something that is fun with a different challenge (opposed to the usual kill your enemies) and has a bunch of humor thrown in.
But there is the time issues, and this may never come to be.