Wednesday, November 26, 2008

Taunts and Tentacles

Not much of an update as I have been working on conversations and such. The last cutscene for module #3 is about halfway done with the conversation script completed for it.

The Taunt-like feats have also been scripted and add to the spells and feat 2das. Still need testing and what not. There are six feats total each with their own modified icon (tinting, contrast and other tweaks). They all use a will check, many use a combination of taunt skill with another skill then each has unique effects.
The penalties and duration will be based on the taunt skill. With every 5 ranks in taunt the penalties will inflict another -1 and add +1 rounds to the duration.

Lineage Mockery:The ever infuriating insult to heritage, ancestry or anything that the varied races of the FR hold dear.
Taunt skill
Penalties: AC, to Hit, Concentration

Desecrate Corpse: A horrid and vivid description of what will be done to the enemies corpse after the battle trying more to instill fear then enrage the target.
Taunt and Intimidate Skill
Penalties: to Hit, Saving Throws, Skill Checks
Chance to instill fear into the
target

Sarcastic Spellcasting Mimicry:
The taunter does an amusing imitation of spell casting. The real trick to this taunt is the taunters ability to take the incantation of spells and twist them into horribly insulting or obscene rhyme that the spell caster can't get out of their mind while casting.
Taunt and Listening Skills (need to hear the incantations before you can make fun of them.)
Penalties: Concentration, Spell failure 10+taunt rank%

Belittling Cat-Call:
Useful against both the opposite and same sex, no one likes unwanted suggestive comments from an ugly half-orc (except maybe another ugly half-orc).
Taunt and Spot Skills (Spot used to see the physical attributes and the reaction to the comments)
Penalties: Same as mockery
Makes target switch to melee weapon and charge taunter. Good to pull attackers off of weaker companions or bring archers and spell casters into battle.

Absurd Accusation: This is a bluff and taunt skill and deals more with confusing the target then enraging them. A comic version of this would be the Frenchmen in Monty Python's Holy Grail, "Your mother was a hamster and your father smelt of elderberries!"
Taunt and Bluff Skills
Penalties: AC, Saving Throws, Spell Resistance
Chance to daze the target as they try to figure out what you just accused them of.

Obscene Taunt: This will be a group taunt, with either an AOE around the target or a cone area from the taunter. The words and actions of the taunter are so insulting to most anyone or anything they all attack in a blind rage.
Taunt Skill
Penalties: Same as mockery only a group affect

Below are some screen shots of the tentacled horror from the last post. The exterior area it was shown in for testing just didn't fit the creature.When I finally get SOZ I will likely try the yaun-ti aberration in place of the wraith.





2 comments:

Anonymous said...

Wow, those taunt skill/feats seem really cool. Taunt is an underappreciated skill and, frankly, props to you for expanding on it. And, yes, I'm quite glad to see elderberries in a NWN2 post.

If you're going to use the wraith model for the tentacled horror, maybe apply the 'animus' vfx to it. The tents seem a darker shade of black than the wraith proper. But, still looks quite imposing.

thete said...

cool tentacled beasty. Somehow it doesn't make one feel welcom :)