Saturday, February 19, 2011

Who are all these NPC and why do they think they get to talk?

So apparently Chapter 2 needs to have a bunch of dialog.

The swamp is mostly complete, with 75% of the sub areas completed. Still trying to decide if I want to add goodies, which will need to be completely reworked.

I have recently left the swamp and moved back into the plot areas. While making non-plot areas is fun, it does nothing to bring the story closer to it's end. They also tend to be a bit lighter in conversation and a chance to try new and different things with scripting.  The main two area that are currently being put together are the Monastery and a second base of operations that will be located within the swamp.

The monastery is nice since the area is complete and polished, and most of the NPCs are created. They will be getting all new conversations that go with the second chapter, and that is where I am now. I have about three complete at this time and several others in various states. Some for the minor NPCs will have conversations rather similar to their chapter 1 conversation, with only the major conflict information changed. I have also added several more NPCs to the monastery that were met throughout the first chapter. The new area will have less NPCs and more that fall into a minor role. Currently only 2 will have more in depth conversation that tend to take forever to write.

Once I get these conversations and associated journal entries completed, I will be leaving the plot areas and will start work on the Horgath's side quest. He was originally introduced in the Halloween Community Project, then his fall was part of the SOZ holiday expansion. With the completion of that side quest, the player will be able to end his story and maybe offer him redemption.

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