Half fiends :
Ability Adjustments:
Strength +4, Dexterity +4, Constitution +2, Intelligence +4, Charisma +2
Strength +4, Dexterity +4, Constitution +2, Intelligence +4, Charisma +2
Race Abilities:
Darkvision, Damage Reduction 5/magic, Immunity to Poison, Natural Armor +1
Resist (Acid, cold, fire, electricity), Spell Resistance, Smite Good, Wings.
Racial Spell-like Abilities:
level 1 Darkness, Level 3 Bane, Level 5 Inflict Serious Wounds, Level 7 Poison, Level 9 Contagion, Level 11 Mass Inflict Serious Wounds, Level 13 Unholy Aura, Level 15 Horrid Wilting, Level 17 Summon Demon and Level 19 Destruction. (several of the spell-abilities don't quite match with the d20 but not wanting to make a bunch of custom feats I choose some that best match but are far from a perfect match.
Favored Class: Barbarian
Level Adjustment +4
The spell like abilities I have been unable give as the half-fiend advances in level and from posting on the bioware forum I found that racial feats are only applied at character creation.
For the NPC placed in the game I have several different blueprints with the correct feats in place. For the one companion (if the player chooses to take her) she will gain the feats in conversation after she levels up.
Similar to the half-celestial which use the aasimar the half-fiend uses the tiefling as a model. The female half fiend shown above has the fire genasi visual effect for the flaming halo and the erinyes wings. The other half-fiend has smoldering feet and no wings, unfortunately the succubus wings do not line up with the tiefling bodies. The whole wings thing in this game drives me absolutely mad how the wings only line up with a single model most of the time.
2 comments:
The Half-fiend looks good. Do you plan on creating more playable races?
Right now that is all that I have planned. But again the half-fiend that I made was on a whim, originally she was going to be just a tiefling.
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