Friday, March 7, 2008

Quasit

So instead of writing conversations like I should I have been exploring custom content and I have now added another NPC for the PC and their party to battle, quasits. The demons were feeling a little left out since the devils had their imps. At first I was just going to tint either the imp/mephit/homunculus. But all the tint maps just weren't right and didn't allow much variation. So with some help from crystal violet from the bioware custom content forum I was able to create a tint map for the ice mephit. It has three tintable areas: skin, horns and spikes, wings and detail squiggles and stuff.



Quasit Stats Outsider level 2, CR 2, Chaotic Evil, Hitpoints 13 Armor Class 17
Strength 8, Dexterity 17, Constitution 10, Intelligence 10, Wisdom 12, Charisma 10
Feats: Weapon proficiency (creature), weapon finesse, improved initiative, Darkvision
Attack: claw 1 and 2: 1d3 with poison(DC=14 Dex 1d2), Bite 1d4
Imp Skin (immunity to poison, fire Resistance 5/-, regeneration +2)
Damage reduction 5/cold iron
Special Abilities: Cause fear, invisibility


























1 comment:

Delak said...

The Quasit's look good.