So instead of writing conversations like I should I have been exploring custom content and I have now added another NPC for the PC and their party to battle, quasits. The demons were feeling a little left out since the devils had their imps. At first I was just going to tint either the imp/mephit/homunculus. But all the tint maps just weren't right and didn't allow much variation. So with some help from crystal violet from the bioware custom content forum I was able to create a tint map for the ice mephit. It has three tintable areas: skin, horns and spikes, wings and detail squiggles and stuff.
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Quasit Stats Outsider level 2, CR 2, Chaotic Evil, Hitpoints 13 Armor Class 17
Strength 8, Dexterity 17, Constitution 10, Intelligence 10, Wisdom 12, Charisma 10
Feats: Weapon proficiency (creature), weapon finesse, improved initiative, Darkvision
Attack: claw 1 and 2: 1d3 with poison(DC=14 Dex 1d2), Bite 1d4
Imp Skin (immunity to poison, fire Resistance 5/-, regeneration +2)
Damage reduction 5/cold iron
Special Abilities: Cause fear, invisibility
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1 comment:
The Quasit's look good.
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