A whole new element has been added when battling giants. Sure you have a helmet but don't expect it to help too much. Just ignore the ringing in your ears and get ready for the next volley. What is a good adventure without a few concussions and some traumatic brain injuries.
This is also the introduction for the ever popular hill giant. He has returned to the game after being left out from the NWN2 release. He's big and ugly with s huge club and yes he does look vaguely like a half-orc.
Now onto the boulders. . .
First is the hill giant
The frost giant doesn't even need to do the overhead hurl, he just holds the boulder at his chest then sends it flying at you.
So there it is the Risen Hero boulder throw.
Thanks to:
Tony K for pointing me in the right direction at the start
Dirywick and his post on user defined events on the BouncyRock forum
Little Baron and his Cowtapult! LB's Ballista projectile demonstration
I have a little more testing to do but right now everything seems up to par. Once it is complete I plan on releasing a erf for other builders. It will contain the three scripts: Boulder throw, the giant on spawn and giant user defined events. Three blueprints of the giants with their scripts and variables assigned (yes you get a copy of my outstanding Hill Giant). And spells.2da. It is used for the animation of the projectile. I was unable to find a way to have the boulder fly through the air without referencing a custom boulder spell. The script does work without the 2da, it is used only for the animation CastFakeSpellatLocation.
3 comments:
0.0
...NICE!!
You did it! That is so cool. :)
that is great stuff - really impressive! finally giants have a key part of their 'thing' in the game!
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