Tuesday, October 4, 2011

Ogres of the Bone Eater Tribe

So I have taken a break from conversation writing and moved into a small area within the Sunset Mountains.

Just a point of warning, there will be some minor spoilers from chapter 1 here but nothing too important, so read on.


After returning to the monastery, the player will have the oportunity to return to the mountains after hearing reports of an encampment of creatures. For those who played chapter 1 and chose the talking path through Dor'Gallon's fort, the green ogre mage below should be familiar. He is the new leader of the ogre tribe, The Bone Eaters. The player killed the old leader, the Ogre Crone in Dor'Gallon's Hall, the final battle for chapter 1.

I have been working on some type of inner turmoil for the ogre tribe. I need a reason why they won't kill you in revenge for the crone's death. Right now I have been looking at religion. What better way to cause turmoil? The ogre tribe follows Vaprak, the ogre deity. Under the Crone's leadership, she forced them to follow some other evil, non-giant deity, maybe like Malar. Since you killed her and freed them from her leadership, the ogres will at least talk to you before trying to eat you.

The ogres will offer some assistance with a plot quest given to the player. However, their help will come at a moral cost of sort. A player will be presented with the problem and a choice must be made, and either side of the decision will have positive and negative aspects. This will be far from an evil path and may even be beneficial to a good aligned player. I hope this will be a point in the game where the line between good and evil will be blurred a bit.

Now some information about the area itself. The area is set in a small valley with a flooded, slow moving river. The valley is a flood plane and will eventually be completely underwater (this is implied and will not happen during game play). There are a lot of grasses and ferns but no bushed or small trees. Some flood resistance trees are around as well as numerous dead trees. The land is fairly flat as layers of silt are left behind after each flooding. Also there are no rocks as they are either burried in the silt or washed away.
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For the simple fortification I used a similar designs to Dor'Gallon's fort, since they came from there. The entrance is protected by large berms of dirt with sharpened spikes. Some ruined trebuchets are also in the camp, likely plundered from Dor'Gallon before the ogres left.

Below are the screen shots. Currently the area is nearly complete, I just need to add lighting and a few more effects. The useable objects still need descriptions and all that, and there are a few floating trees and objects that need to be anchored down.





The green ogre mage. The two guards use the A2 playable ogre model so they have unique faces and armor.







The back of the camp and the water fall that feeds the river with mountain water. I still need to finish populating the camp with ogres.







Looking into the camp from the entrance.







Another picture of the camp, this one probably should have been before the last....




 


The river from the edge of the camp. That is a small island in the middle of the river.

1 comment:

Lance Botelle (Bard of Althéa) said...

Good to read another update ... and see some screen shots again.

Glad to see I am not the only one "working at the story" as it were. ;)

Lance.